AI Insights · Timothy · July 2023
Top 5 Sandbox-like Games on iOS in the UK – Q2 2023
Explore the performance of the top 5 sandbox-like games on iOS in the UK during Q2 2023, including trends in downloads, revenue, and active users.
During the second quarter of 2023, the top 5 sandbox-like games on iOS in the United Kingdom showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Roblox experienced consistent growth in weekly revenue, starting at around $595K and peaking at approximately $702K by the end of June. Weekly downloads fluctuated, peaking at 48.8K in early April and dipping to around 25.1K in mid-May, before ending the quarter at 35.9K. The active user base showed a steady increase, growing from 1.71M in late March to nearly 1.96M by the end of June.
Minecraft saw weekly revenue ranging from $55K to $67K, with a slight peak in mid-April. Downloads were relatively low, starting at 2.3K and ending at nearly 3K. Active users fluctuated, beginning at 589K in late March, peaking at 699K in early April, and ending the quarter at 637K.
IMVU: 3D Avatar Creator & Chat had a somewhat volatile revenue stream, starting at about $10.8K and reaching a peak of nearly $15.9K at the end of June. Downloads showed an increase towards the end of the quarter, starting at 4.5K, dipping to 884 in early May, and climbing back to 2.7K by the end of June. Active users saw a decline from 91.4K in late March to about 59.1K by the end of June.
ZEPETO: Avatar, Connect & Play maintained relatively stable revenue, starting at $4.4K and peaking at $6K in late May. Downloads increased steadily, peaking at 6.2K in late May before settling at 2.6K by the end of June. The active user base saw growth from 38.9K in late March to approximately 49.5K by the end of May, before declining to 39.4K at the end of June.
Rec Room: Play with Friends had a modest revenue stream, ranging from $1.6K to $3.3K throughout the quarter. Downloads were relatively stable, peaking at 3.6K in early April and ending the quarter at about 2.2K. Active users fluctuated slightly, starting at 21.3K in late March, peaking at 22.4K in early April, and ending at 18.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.